用Python编写一个简单的俄罗斯方块游戏的教程
俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。
排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。
附源码:
fromTkinterimport*
fromtkMessageBoximport*
importrandom
importtime
#俄罗斯方块界面的高度
HEIGHT=18
#俄罗斯方块界面的宽度
WIDTH=10
ACTIVE=1
PASSIVE=0
TRUE=1
FALSE=0
root=Tk();root.title('Russia')
classApp(Frame):
def__init__(self,master):
Frame.__init__(self)
master.bind('<Up>',self.Up)
master.bind('<Left>',self.Left)
master.bind('<Right>',self.Right)
master.bind('<Down>',self.Down)
#master.bind('<Down>',self.Space)
master.bind('<space>',self.Space)
master.bind('<Control-Shift-Key-F12>',self.Play)
master.bind('<Key-F6>',self.Pause)
self.backg="#%02x%02x%02x"%(120,150,30)
self.frontg="#%02x%02x%02x"%(40,120,150)
self.nextg="#%02x%02x%02x"%(150,100,100)
self.flashg="#%02x%02x%02x"%(210,130,100)
self.LineDisplay=Label(master,text='Lines:',bg='black',fg='red')
self.Line=Label(master,text='0',bg='black',fg='red')
self.ScoreDisplay=Label(master,text='Score:',bg='black',fg='red')
self.Score=Label(master,text='0',bg='black',fg='red')
#Displaytime
self.SpendTimeDisplay=Label(master,text='Time:',bg='black',fg='red')
self.SpendTime=Label(master,text='0.0',bg='black',fg='red')
self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)
self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)
self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)
self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)
#Displaytime
self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)
self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)
self.TotalTime=0.0
self.TotalLine=0;self.TotalScore=0
#Gameover
self.isgameover=FALSE
#Pause
self.isPause=FALSE
#Start
self.isStart=FALSE
self.NextList=[];self.NextRowList=[]
r=0;c=0
forkinrange(4*4):
LN=Label(master,text='',bg=str(self.nextg),fg='white',relief=FLAT,bd=4)
LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W)
self.NextRowList.append(LN)
c=c+1
ifc>=4:
r=r+1;c=0
self.NextList.append(self.NextRowList)
self.NextRowList=[]
self.BlockList=[];self.LabelList=[]
self.BlockRowList=[];self.LabelRowList=[]
row=0;col=0
foriinrange(HEIGHT*WIDTH):
L=Label(master,text='',bg=str(self.backg),fg='white',relief=FLAT,bd=4)
L.grid(row=row,column=col,sticky=N+E+S+W)
L.row=row;L.col=col;L.isactive=PASSIVE
self.BlockRowList.append(0);self.LabelRowList.append(L)
col=col+1
ifcol>=WIDTH:
row=row+1;col=0
self.BlockList.append(self.BlockRowList)
self.LabelList.append(self.LabelRowList)
self.BlockRowList=[];self.LabelRowList=[]
#file
fw=open('text.txt','a')
fw.close()
hasHead=FALSE
f=open('text.txt','r')
iff.read(5)=='score':
hasHead=TRUE
f.close()
self.file=open('text.txt','r+a')
ifhasHead==FALSE:
self.file.write('scorelinetimescorePtimelinePtimescorePlinedate/n')
self.file.flush()
self.time=1000
self.OnTimer()
def__del__(self):
#self.file.close()
pass
defPause(self,event):
self.isPause=1-self.isPause
defUp(self,event):
BL=self.BlockList;LL=self.LabelList
Moveable=TRUE
xtotal=0;ytotal=0;count=0
foriinrange(HEIGHT):
forjinrange(WIDTH):
ifLL[i][j].isactive==ACTIVE:
xtotal=xtotal+i;ytotal=ytotal+j;count=count+1
SourceList=[];DestList=[]
foriinrange(HEIGHT):
forjinrange(WIDTH):
ifLL[i][j].isactive==ACTIVE:
x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal)/count
xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count
x=x0-j;y=y0+i
ifxr>=count/2:x=x+1
ifyr>=count/2:y=y+1
SourceList.append([i,j]);DestList.append([x,y])
ifx<0orx>=HEIGHTory<0ory>=WIDTH:Moveable=FALSE
ifx>=0andx<HEIGHTandy>=0andy<WIDTHandBL[x][y]==1andLL[x][y].isactive==PASSIVE:Moveable=FALSE
ifMoveable==TRUE:
foriinrange(len(SourceList)):
self.Empty(SourceList[i][0],SourceList[i][1])
foriinrange(len(DestList)):
self.Fill(DestList[i][0],DestList[i][1])
defLeft(self,event):
BL=self.BlockList;LL=self.LabelList
Moveable=TRUE
foriinrange(HEIGHT):
forjinrange(WIDTH):
ifLL[i][j].isactive==ACTIVEandj-1<0:Moveable=FALSE
ifLL[i][j].isactive==ACTIVEandj-1>=0andBL[i][j-1]==1andLL[i][j-1].isactive==PASSIVE:Moveable=FALSE
ifMoveable==TRUE:
foriinrange(HEIGHT):
forjinrange(WIDTH):
ifj-1>=0andLL[i][j].isactive==ACTIVEandBL[i][j-1]==0:
self.Fill(i,j-1);self.Empty(i,j)
defRight(self,event):
BL=self.BlockList;LL=self.LabelList
Moveable=TRUE
foriinrange(HEIGHT):
forjinrange(WIDTH):
ifLL[i][j].isactive==ACTIVEandj+1>=WIDTH:Moveable=FALSE
ifLL[i][j].isactive==ACTIVEandj+1<WIDTHandBL[i][j+1]==1andLL[i][j+1].isactive==PASSIVE:Moveable=FALSE
ifMoveable==TRUE:
foriinrange(HEIGHT-1,-1,-1):
forjinrange(WIDTH-1,-1,-1):
ifj+1<WIDTHandLL[i][j].isactive==ACTIVEandBL[i][j+1]==0:
self.Fill(i,j+1);self.Empty(i,j)
defSpace(self,event):
while1:
ifself.Down(0)==FALSE:break
defOnTimer(self):
ifself.isStart==TRUEandself.isPause==FALSE:
self.TotalTime=self.TotalTime+float(self.time)/1000
self.SpendTime.config(text=str(self.TotalTime))
ifself.isPause==FALSE:
self.Down(0)
ifself.TotalScore>=1000:self.time=900
ifself.TotalScore>=2000:self.time=750
ifself.TotalScore>=3000:self.time=600
ifself.TotalScore>=4000:self.time=400
self.after(self.time,self.OnTimer)
defDown(self,event):
BL=self.BlockList;LL=self.LabelList
Moveable=TRUE
foriinrange(HEIGHT):
forjinrange(WIDTH):
ifLL[i][j].isactive==ACTIVEandi+1>=HEIGHT:Moveable=FALSE
ifLL[i][j].isactive==ACTIVEandi+1<HEIGHTandBL[i+1][j]==1andLL[i+1][j].isactive==PASSIVE:Moveable=FALSE
ifMoveable==TRUE:
foriinrange(HEIGHT-1,-1,-1):
forjinrange(WIDTH-1,-1,-1):
ifi+1<HEIGHTandLL[i][j].isactive==ACTIVEandBL[i+1][j]==0:
self.Fill(i+1,j);self.Empty(i,j)
ifMoveable==FALSE:
foriinrange(HEIGHT):
forjinrange(WIDTH):
LL[i][j].isactive=PASSIVE
self.JudgeLineFill()
self.Start()
ifself.isgameover==TRUE:showinfo('T_T','Thegameisover!');self.Distroy();returnFALSE
foriinrange(4):
forjinrange(4):
self.NextEmpty(i,j)
self.Rnd()
returnMoveable
defJudgeLineFill(self):
BL=self.BlockList;LL=self.LabelList
count=0;LineList=[]
foriinrange(WIDTH):LineList.append(1)
#displayflash
foriinrange(HEIGHT):
ifBL[i]==LineList:
count=count+1
forkinrange(WIDTH):
LL[i][k].config(bg=str(self.flashg))
LL[i][k].update()
ifcount!=0:self.after(100)
#deleteblock
foriinrange(HEIGHT):
ifBL[i]==LineList:
#count=count+1
forjinrange(i,0,-1):
forkinrange(WIDTH):
BL[j][k]=BL[j-1][k]
LL[j][k]['relief']=LL[j-1][k].cget('relief')
LL[j][k]['bg']=LL[j-1][k].cget('bg')
forlinrange(WIDTH):
BL[0][l]=0
LL[0][l].config(relief=FLAT,bg=str(self.backg))
self.TotalLine=self.TotalLine+count
ifcount==1:self.TotalScore=self.TotalScore+1*WIDTH
ifcount==2:self.TotalScore=self.TotalScore+3*WIDTH
ifcount==3:self.TotalScore=self.TotalScore+6*WIDTH
ifcount==4:self.TotalScore=self.TotalScore+10*WIDTH
self.Line.config(text=str(self.TotalLine))
self.Score.config(text=str(self.TotalScore))
defFill(self,i,j):
ifj<0:return
ifself.BlockList[i][j]==1:self.isgameover=TRUE
self.BlockList[i][j]=1
self.LabelList[i][j].isactive=ACTIVE
self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg))
defEmpty(self,i,j):
self.BlockList[i][j]=0
self.LabelList[i][j].isactive=PASSIVE
self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg))
defPlay(self,event):
showinfo('MadeinChina','^_</font></p>
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<p><spanmce_name="em"style="font-style:italic;"class="Apple-style-span"mce_style="font-style:italic;"><spanstyle="font-size:small;"id=""mce_style="font-size:small;"></span></span></p>
<p><br></p>)
defNextFill(self,i,j):
self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg))
defNextEmpty(self,i,j):
self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg))
defDistroy(self):
#save
ifself.TotalScore!=0:
savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n'%(self.TotalScore,self.TotalLine,self.TotalTime
,self.TotalScore/self.TotalTime
,self.TotalLine/self.TotalTime
,float(self.TotalScore)/self.TotalLine
,time.strftime('%Y-%m-%d%H:%M:%S',time.localtime()))
self.file.seek(0,2)
self.file.write(savestr)
self.file.flush()
foriinrange(HEIGHT):
forjinrange(WIDTH):
self.Empty(i,j)
self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0
self.Line.config(text=str(self.TotalLine))
self.Score.config(text=str(self.TotalScore))
self.SpendTime.config(text=str(self.TotalTime))
self.isgameover=FALSE
self.isStart=FALSE
self.time=1000
foriinrange(4):
forjinrange(4):
self.NextEmpty(i,j)
defStart(self):
ifself.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1)
ifself.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2)
ifself.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)
ifself.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)
ifself.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)
ifself.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)
ifself.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2)
self.isStart=TRUE
defRnd(self):
self.x=random.randint(1,7)
ifself.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3)
ifself.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2)
ifself.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3)
ifself.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3)
ifself.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3)
ifself.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3)
ifself.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2)
defRndFirst(self):
self.x=random.randint(1,7)
defShow(self):
self.file.seek(0)
strHeadLine=self.file.readline()
dictLine={}
strTotalLine=''
forOneLineinself.file.readlines():
temp=int(OneLine[:5])
dictLine[temp]=OneLine
list=sorted(dictLine.items(),key=lambdad:d[0])
ii=0
foronerecordinreversed(list):
ii=ii+1
ifii<11:
strTotalLine+=onerecord[1]
showinfo('Ranking',strHeadLine+strTotalLine)
defStart():
app.RndFirst();app.Start();app.Rnd()
defEnd():
app.Distroy()
defSet():
pass
defShow():
app.Show()
mainmenu=Menu(root)
root['menu']=mainmenu
gamemenu=Menu(mainmenu)
mainmenu.add_cascade(label='game',menu=gamemenu)
gamemenu.add_command(label='start',command=Start)
gamemenu.add_command(label='end',command=End)
gamemenu.add_separator()
gamemenu.add_command(label='exit',command=root.quit)
setmenu=Menu(mainmenu)
mainmenu.add_cascade(label='set',menu=setmenu)
setmenu.add_command(label='set',command=Set)
showmenu=Menu(mainmenu)
mainmenu.add_cascade(label='show',menu=showmenu)
showmenu.add_command(label='show',command=Show)
app=App(root)
root.mainloop()