Java实现斗地主最简代码实例
案例说明:使用Java实现简单的斗地主洗牌发牌的操作;
具体规则:
共有54张牌,顺序打乱;
三个玩家参与游戏,三人交替摸牌,每人17张牌,最后留三张为底牌(地主牌)。
具体代码实现步骤:
扑克牌准备操作
importjava.util.ArrayList; importjava.util.Collections; importjava.util.List; publicclassPokerGame{ publicstaticvoidmain(String[]args){ //定义扑克牌的花色以及数字的数组 String[]flower={"♥️","♠️","♣️","♦️"}; String[]numbers={"A","2","3","4","5","6","7","8","9","10","J","Q","K"}; //创建牌组集合 Listpoker=newArrayList(); //组合扑克牌样式 //拿出每一个花色,然后跟每一个数字进行结合,储存在牌组中 for(inti=0;i50){ dizhupai.add(poker.get(k)); }elseif(k%3==0){ player1.add(poker.get(k)); }elseif(k%3==1){ player2.add(poker.get(k)); }elseif(k%3==2){ player3.add(poker.get(k)); } } //最终看牌操作 System.out.println("玩家一的牌"+player1); System.out.println("玩家二的牌"+player2); System.out.println("玩家三的牌"+player3); System.out.println("地主牌"+dizhupai); } }
结果展示
玩家一的牌:[♥️9,♠️A,♠️5,♥️A,♥️2,♥️10,♠️7,♣️J,♥️3,♠️2,♣️5,♦️2,♠️6,♥️7,♦️K,♣️9,大王]
玩家二的牌:[♦️9,♠️4,♣️4,♣️10,♥️J,♦️4,♥️8,♥️5,♦️A,♣️A,♦️7,♦️3,♦️Q,♣️K,♥️6,♣️3,♠️Q]
玩家三的牌:[♣️Q,♣️2,♣️8,♣️7,♥️Q,♦️10,♠️8,♣️6,♥️4,♠️10,小王,♥️K,♠️3,♦️8,♦️6,♠️K,♠️J]
地主牌:[♠️9,♦️5,♦️J]
实例补充:
packageitcast.demo6; importjava.util.ArrayList; importjava.util.Collections; importjava.util.HashMap; publicclassDouDiZhu{ publicstaticvoidmain(String[]args){ //1、组合牌 //创建Map集合,键:编号值:牌 HashMappooker=newHashMap (); //创建List集合,存储编号 ArrayList pookerNumber=newArrayList (); //定义13个点数的数组 String[]numbers={"2","A","K","Q","J","10","9","8","7","6","5","4","3"}; //定义4个花色组合 String[]colors={"♠","♣","♥","♦"}; //定义一个整数变量,作为Map的键 intindex=2; //遍历数组,用花色+点数的组合,存储到Map集合中 for(Stringnumber:numbers){ for(Stringcolor:colors){ pooker.put(index,color+number); pookerNumber.add(index); index++; } } //System.out.println(pooker); //System.out.println(pookerNumber); //单独存储大王和小王 pooker.put(0,"大王"); pookerNumber.add(0); pooker.put(1,"小王"); pookerNumber.add(1); //洗牌,将牌的编号打乱 Collections.shuffle(pookerNumber); //System.out.println(pookerNumber); //发牌,将牌编号,发给3个玩家集合+1个底牌集合 ArrayList player1=newArrayList (); ArrayList player2=newArrayList (); ArrayList player3=newArrayList (); ArrayList buttom=newArrayList (); //发牌,采用的是集合的索引%3 for(inti=0;i player,HashMap pooker){ //遍历ArrayList集合,获取元素,作为键,到集合Map中找值 System.out.print(name+""); for(Integerkey:player){ Stringvalue=pooker.get(key); System.out.print(value+""); } System.out.println(); } }
包身工大王♣2♥2♦2♦A♦K♣J♥10♠9♣9♥9♦9♣5♦5♦4♠3♦3
清洁工小王♠K♥K♠Q♣Q♦Q♦J♠10♦10♥8♠7♥7♦7♥5♠4♣3♥3
洗碗工♠2♥A♣K♥Q♠J♥J♣10♠8♦8♣7♠6♣6♥6♦6♠5♣4♥4
底牌♠A♣A♣8
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