java实现打砖块小游戏
本文实例为大家分享了java实现打砖块小游戏的具体代码,供大家参考,具体内容如下
源码共包含两个文件
文件1:play_zhuankuai.java
importjava.awt.*; importjavax.swing.JPanel; @SuppressWarnings("serial") publicclassplay_zhuankuaiextendsJPanelimplementsRunnable{ booleanexit=false; booleanend=false; doublex=100;//控制小球坐标 doubley=100; doublex1=300;//控制底板坐标 doubley1=300; intscore=0; intindex[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};//标记,记录砖块是否被打中 intx2[]=newint[15];//控制砖块数量和坐标 inty2[]=newint[15]; doubledegree=3.14/3; Imagefangxing; Imagediban; Imagezhuankuai; Imageheiping; Threadthread; play_zhuankuai(){//设置面板属性 jiazai(); thread=newThread(this); setSize(500,500); setLocation(0,0); setBackground(Color.black); setVisible(true); thread.start(); } voidjiazai(){//导入图片 fangxing=Toolkit.getDefaultToolkit().getImage("images/方形.jpg").getScaledInstance(10,10,Image.SCALE_DEFAULT); diban=Toolkit.getDefaultToolkit().getImage("images/底版.jpg").getScaledInstance(100,10,Image.SCALE_DEFAULT); zhuankuai=Toolkit.getDefaultToolkit().getImage("images/砖块.jpg").getScaledInstance(50,20,Image.SCALE_DEFAULT); heiping=Toolkit.getDefaultToolkit().getImage("images/黑屏.png").getScaledInstance(50,20,Image.SCALE_DEFAULT); } publicvoidpaintComponent(Graphicsg){ super.paintComponent(g); paint_zhuankuai(g); g.setColor(Color.blue); g.drawLine(0,350,500,350); g.drawImage(diban,(int)x1,(int)y1,null); paint_heiping(g); g.drawImage(fangxing,(int)x,(int)y,null); paint_wenzi(g); rule(); } voidrule(){ x=x+1*Math.cos(degree); y=y+1*Math.sin(degree); if(y>=500-50||score==1500){ end=true; } if(x>=500-20||x<=0) degree=3.14-degree; if(x1<=0) x1=0; if(x1>=400) x1=400; if(y1>=500-50) y1=500-50; if(y1<=350) y1=350; if(y>=y1-10&&x>=x1&&x<=x1+100||y<=0) degree=-degree; for(inti=0;i=y2[i]&&y<=y2[i]+20)&&((x>=x2[i]&&x<=x2[i]+50))&&index[i]==0){ index[i]=1; degree=-degree; score+=100; } } } voidpaint_heiping(Graphicsg){ for(inti=0;i 500){ j=1; p=0; k=k+60; } x2[i]=p; y2[i]=k; g.drawImage(zhuankuai,p,k,null); } } @Override publicvoidrun(){ while(!exit){ repaint(); try{ Thread.sleep(5); }catch(InterruptedExceptione){ //TODO自动生成的catch块 System.out.println("出现错误:"+e+"\n"); } } } }
文件2:jframe_main.java
importjava.awt.event.KeyEvent; importjava.awt.event.KeyListener; importjavax.swing.JFrame; @SuppressWarnings("serial") publicclassjframe_mainextendsJFrameimplementsKeyListener{ play_zhuankuaiplay=newplay_zhuankuai(); jframe_main(){ addKeyListener(this); add(play); setSize(500,500); setLocation(0,0); setVisible(true); } publicstaticvoidmain(String[]args){ newjframe_main(); } @Override publicvoidkeyTyped(KeyEvente){ } @Override publicvoidkeyPressed(KeyEvente){ if(e.getKeyCode()==38) play.y1-=20; if(e.getKeyCode()==40) play.y1+=20; if(e.getKeyCode()==37) play.x1-=20; if(e.getKeyCode()==39) play.x1+=20; } @Override publicvoidkeyReleased(KeyEvente){ } }
友情提示:该段源码会调用相关图片素材,请自行添加,本人在此不方便上传,望谅解
更多精彩游戏,请参考专题《java经典小游戏》
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持毛票票。